Mr_eX's R/Mo Barrager
I know most people reading this want to cut right to the build, so here it is:
Marksmanship: 12+1+3
Expertise: 8+1 (magic number...the game rounds the 36% energy discount up to 40%)
Smiting Prayers: 9
Wilderness Survival: 5+1
Unused points: 3
1. Judge's Insight
2. *Barrage
3. Savage Shot
4. Open
5. Troll Unguent
6. Favorable Winds
7. Remove Hex
8. Resurrection spell of your choice
Desirable gear: Short bow (for fire rate,) horn bow (for inherent armor penetration,) zealous bow string (energy boon.) I use a Zealous Short Bow.
I'm really successful with this build in the random arenas and in a good PvE team. I imagine it could be useful in team/guild matches as well.
The Zealous Bow String is a must for this build, given the number of arrows you'll be firing you'll regenerate your energy very quickly.
The method: Cast Favorable Winds before the fight. Right before your targets get inside casting range, cast Judge's Insight on yourself and start spamming Barrage. This is my favorite part of the build; the Holy damage and armor penetration bonuses allow you to do a lot of damage to any class--even Warriors! With a Zealous mod and 9 expertise, Barrage should pay for itself, even if you're only attacking one enemy, so spam, spam, spam it.
Other than that, use the rest of the skills as necessary. In particular, Remove Hex is important because hexes like Empathy and Spiteful Spirit will take you out in an instant if you're Barraging 3+ enemies at once. Also, I've noticed that monks don't tend to bother putting Remove Hex in their builds, so you can also support your teammates with it. If you're familiar with your party and your monks are solid then Troll Unguent shouldn't really be necessary, but it's a cheap heal that puts those extra points to use. Savage Shot is in there because it too does a lot more damage with Judge's Insight and makes for a nice killing blow if you interrupt a spellcaster.
As for the open slot, you could put anything there. Whirling Defense or Throw Dirt are always nice. Again, Troll Unguent isn't 100% necessary, so feel free to swap that out (and the att points in WS) for something else as well.
As for another Ritual, I tend to avoid rituals like Predatory Season which can come and bite you in the ass in case your monks can't heal you well enough because of your own ritual. Same with Winnowing--you're not going to like the extra physical damage if you have 2-3 IWAY axe noobs running after you (Winnowing wouldn't help this build in the first place because your Barrages will generally be dealing Holy damage.) Favorable Winds is great because it only benefits other Rangers, and most enemy Rangers that could benefit from Favorable Winds probably have it anyway.
First post. Let me know what you think.
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